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Three.js

· 3 min read
XOne
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These are the personal study notes of the author on Three.js.

Introduction

Three.js is a JavaScript library for creating and displaying 3D graphics. It is built on top of WebGL technology, simplifying the process of creating complex 3D scenes in web pages. This article will introduce some basic knowledge and common tips for learning Three.js.

Getting Started

To begin learning Three.js, follow these steps:

  1. Install Three.js: You can download the latest version of the library from the Three.js 的官方网站 or install it via npm.
  2. Create a Scene: Include the Three.js library in your HTML file and create a scene object.
  3. Add Objects: Add objects to the scene, such as cubes, spheres, etc.
  4. Render the Scene: Create a renderer object and pass the scene and camera to the renderer to render the scene.

Basic Concepts

To learn Three.js, you need to understand some basic concepts:

  • Scene: Represents a 3D scene, containing all objects, lights, and cameras.
  • Camera: Defines the viewer's perspective and determines which parts of the scene will be displayed on the screen.
  • Renderer: Responsible for rendering the scene to a Canvas element on the HTML page.
  • Object: All entities visible in the scene, such as geometries, meshes, etc.

Example Code

Here is a simple example code of Three.js:

import * as THREE from 'three';

// 创建场景
const scene = new THREE.Scene();

// 创建相机
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 5;

// 创建渲染器
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);

// 创建立方体
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);

// 渲染场景
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();

Advanced Learning

Once you have mastered the basic concepts and operations, you can delve into the following:

  • Materials and Lighting: Understand different types of materials and the impact of lighting on the scene.
  • Textures and Mapping: How to apply images or textures to the surfaces of objects.
  • Animation and Interaction: Methods for creating animation effects and interacting with users.
  • Optimization and Performance: Improving the performance and rendering efficiency of the scene.

Materials and Lighting

Three.js offers a variety of different materials, such as MeshBasicMaterialMeshPhongMaterial, etc., each with different lighting effects. By adjusting the material parameters, you can achieve various visual effects, such as diffuse reflection, specular reflection, etc.

Textures and Mapping

Using textures can give objects a more vivid appearance. You can load images or textures into materials and apply them to the surfaces of objects. By adjusting the mapping and repetition of textures, you can create a variety of effects.

Animation and Interaction

With the animation library provided by Three.js, you can create motion and rotation animation effects for objects. At the same time, you can listen for user interaction events, such as mouse clicks, keyboard inputs, etc., to achieve an interactive experience with users.

Optimization and Performance

When designing complex 3D scenes, it is necessary to consider performance optimization to ensure smooth rendering effects. You can use optimization techniques provided by Three.js, such as reducing the number of triangles, using caching, merging geometries, and other methods to improve performance.

By continuously practicing and trying these advanced topics, you will be able to use Three.js more proficiently and create more attractive and interactive 3D scenes.